Side Quest, Main Heart: How Yakuza Turns Throwaway NPCs Into People You'll Actually Miss
Most story-driven games hand you a tragic companion, give them a dramatic death scene, and expect you to weep on cue. Yakuza takes a completely different approach — it makes you run errands for a crying salaryman, help a little girl find her cat, and check in on a struggling ramen chef across multiple games. And somehow, those tiny interactions land harder than any orchestrated tearjerker moment. Here's why Yakuza's substory system quietly built the best NPC relationships in gaming.